BASHAR.GDResume ↗

UNREAL / UNITY / IMMERSIVE REALITIES

Building worlds.
Creating experiences.

Game and VR developer based in Amman, Jordan. I build atmospheric games and interactive VR/AR experiences with Unreal Engine 5, Unity, C++ and C#.

Explore my work ↘
Bashar Al-Bouzali
Game Developer & VR Developer

01 / SELECTED PROJECTS

Worlds you can step into.

Hush
Game Development

Hush

Unreal Engine 5 · AI Perception · 3D 2026

A first-person stealth horror prototype built in Unreal Engine 5. Dynamic audio-based AI perception drives enemy tracking, with procedural spawning, round progression, doors, batteries, keycards and a custom HUD.

View game on itch.io ↗
ARPROJECT / 02
Virtual Reality

Trivia Trick

Unity · XR Interaction Toolkit · C# 2025

An educational VR experience designed to support cognitive attention and learning for users with ADHD and learning difficulties. Interactive 3D quizzes combine hand/controller interaction, dynamic scoring and spatial audio feedback.

VRPROJECT / 03
Augmented Reality

AR Dart Game

Unity · AR Foundation · Mobile 2025

A mobile AR throwing game with surface plane detection, raycasting and trajectory physics. Built with Unity and AR Foundation, with optimized rendering and responsive controls.

CMPROJECT / 04
Game Development

Color Memory

Unity 2D · C# · Mobile 2024

A 2D color sequence puzzle with dynamic difficulty, saved progression, smooth UI animations, audio feedback and high-score tracking.

Download game ↗
MPPROJECT / 05
Game Development

Maze of Patience

Unity · C# · PC / Android

A 2D puzzle game set in a maze whose elements gradually change over time. The game relies on patience, keen observation, and making the right decisions.

Download game ↗

About

I am Bashar Al-Bouzali, a Game Developer & VR Developer based in Amman, Jordan. I build 2D/3D games and VR/AR experiences, with a focus on gameplay systems, audio-driven AI, physics interactions and spatial UI.

Experience

MAR 2022 — PRESENT / FREELANCE

Game Developer & Programmer

Developing 2D, 3D and VR games for PC and mobile with Unity and C#. Building modular gameplay loops, motion and touch interaction, and custom physics, with Git and GitHub for version control.

JUN — JUL 2024 / AMMAN, JORDAN

Game Development Intern · Maysalward

Programmed gameplay systems and UI logic, integrated art, animation and audio assets, and contributed to rapid prototyping, balancing, playtesting and performance optimization.

2024 — 2025

Intern / Trainee · Jordan Gaming Lab / Maysalward

Training in game design, rapid prototyping and mobile mechanics. Collaborated with peer developers and industry mentors to build playable 2D and 3D Unity prototypes.

Tools behind the experience

Unreal Engine 5

Blueprints, C++ integration, AI Perception and 3D gameplay.

Unity & C#

2D/3D development, ScriptableObjects, URP and game state management.

Virtual & augmented reality

XR Interaction Toolkit, Oculus Integration, AR Foundation and spatial audio.

Gameplay systems

Physics, raycasting, procedural loops, AI systems and UI architecture.

3D & asset workflows

Autodesk Maya, Blender, mesh and sprite handling, and asset integration.

Development workflow

Git, GitHub, itch.io publishing, playtesting and team collaboration.

Education & selected training

2021 — 2025

Bachelor’s Degree in Virtual Reality

Al-Balqa Applied University · College of Artificial Intelligence. VR/AR development, interactive media, game design, image processing and AI.

SAE Institute

Game Development Course · 2026. Unreal Engine 5, 3D environments, interactive systems and Autodesk Maya.

Jordan Gaming Lab

2D, 3D & Multiplayer courses · 2023–2025. Game systems, multiplayer architecture and interactive mechanics.

Also completed Blender 3D modeling and asset creation training (2024), and participated in the PSUT Game Fest Hackathon (2025).

LET’S BUILD SOMETHING

Your next world
starts with a hello.

Get in touch ↗